Hope Ken Slash / Rising Sun Slash
Equip Spell Card
Equip only to a “Utopia” monster.
① It cannot be destroyed by card effects.
② Each time a monster’s attack is negated, place 1 Hope Ken Counter on this card. The equipped monster gains 500 ATK for each Hope Ken Counter on this card.
(3) If the equipped monster you control would detach an Xyz Material to activate its effect, you can detach this card as 1 of the Xyz Materials.
Blackwing – Steam the Cloaked
Level 3 DARK Winged Beast-Type Effect Tuner Monster
The (2) effect of “Blackwing – Steam the Cloaked” can only be used once per Duel.
(1)If this face-up card Leaves the Field: Special Summon 1 “Steam Token” (Winged-Beast/WIND?/Level 1/0 ATK/0 DEF) to your side of the field.
(2)If this card is in your Graveyard: You can tribute 1 monster you control; Special Summon this card from the Graveyard. If you do, this card can only be used as a Synchro Material if all the other Synchro Materials are “Blackwing” Monsters.
Number C73: Abyss Supra
Rank 6 WATER Warrior-Type Xyz Effect Monster
3 Level 6 monsters
(1)Once during damage calculation (in either player’s turn): when a monster you control battles: You can detach 1 Xyz Material from this card; that monster gains ATK equal to the ATK of the opponent’s monster it is battling, during that Damage Calculation only.
(2)If this card has “Number 73: Abyss Splash” as an Xyz Material, it gains the following effect:
•This card cannot be destroyed by card effects.
Level 8 DARK Dragon-Type Fusion Effect Monster
“Dark Magician” + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Material Monsters or with “The Eye of Timaeus”, and cannot be Special Summoned by other ways. (1) If this card is Special Summoned: You can target any number of Spell Cards in either Graveyard; banish those cards, and if you do, this card gains 100 ATK for each banished. (2) If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.
Kessen Yuugou – Final Fusion / Final Fusion
Normal Trap Card
(1) During the Battle Step in which a Fusion Monster you control battles with a Fusion Monster the opponent controls: Target those 2 monsters; Negate that attack, and if you do, both players take damage equal to the sum of the ATK of those 2 Fusion Monsters.
Rank-Up-Magic Admire Death Thousand
You can only activate 1 “Rank-Up-Magic Admire Death Thousand” per turn. During the turn you activate this card, you cannot Special Summon monsters, except with this card’s effect. (1) Target at least 1 Xyz Monster in each Graveyard with the same Rank; Special Summon 1 “Number C” monster or “CXyz” monster from your Extra Deck that is 1 Rank higher, and if you do, attach those monsters to it as Xyz Materials.
Counter Trap Card
(1) When a Trap Card is activated: Negate that activation, and if you do, return that card to the owner’s Deck.
Mound of the Bound Creator
Field Spell Card
(1) Level 10 or higher monsters cannot be targeted or destroyed by card effects.
(2) If a Level 10 or higher monster destroys a monster in battle and sends it to the Graveyard: Inflict 1000 damage to the controller of the destroyed monster.
(3) When this card on the field is destroyed by a card effect and sent to the Graveyard: You can add 1 DIVINE monster from your Deck to your hand.
Guardian Deathscythe / Guardian Dreadscythe
Level 8 DARK Fiend-Type Special Summon Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effects and cannot be Special Summoned by other ways.
(1) If a “Guardian Eatos” is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon this card from your hand.
(2) When this card is Special Summoned: You can Equip 1 “Reaper’s Scythe – Dreadscythe” directly from your Deck this card.
(3) You cannot Normal or Special Summon.
(4) If this card is sent from the field to the Graveyard: Send 1 card from your hand to the Graveyard, and if you do, Special Summon this card from your Graveyard.
Numbers 99 Kibououryuu Hope Dragun / Number 99: Hope Dragun
Rank 10 LIGHT Dragon-Type Xyz Effect Monster
3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 “Rank-Up-Magic” Spell Card and using 1 “Utopia” monster you control as the Xyz Material. (The Xyz Materials attached to that monster also become Xyz Material for this card.)
① Once per turn: You can target 1 “Number” monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated.
② When a monster effect targets this card: You can detach 1 Xyz Material from this card; negate that activation, and if you do destroy it.
Elemental HERO Shadow Mist
Level 4 DARK Warrior-Type Effect Monster
You can only use 1 “Elemental HERO Shadow Mist” effect per turn, and only once that turn.
① If this card is Special Summoned: You can add 1 “Change” Quick-Play Spell Card from your Deck to your hand.
② If this card is sent to the Graveyard: You can add 1 “HERO” monster from your Deck to your hand, except for “Elemental HERO Shadow Mist”.’
Quick-Play Spell Card
① Target 1 “HERO” Fusion Monster you control; return that monster to the Extra Deck, and if you do, Special Summon 1 “Masked HERO” Monster with a different name from your Extra Deck with the same Level as the Original Level of the returned monster. (This Special Summon is treated as the effect of Mask Change)
Number 75: Thunder Strike Bounzer
Light / RANK 6 / Warrior / XYZ - Effect:
2 Level 6 Monsters
Once per turn you can detach 2 Xyz Materials from this card, all face up monsters effects are negated until the end phase.
ATK :2300 DEF:2100
the following isn’t real but I would love it
Number 68: Star Seraph Sentenial
Light / RANK 4 / Fairy / Xyz - Effect:
3 level 4 LIGHT monsters
Cannot be special summoned unless Xyz Summoned from the Extra Deck. This cards ATK is equal to half the combined ATK of the Xyz Material Monsters. Once per turn, you can detach 1 Xyz Material from this card: banish 1 “Star Seraph” Monster on the field to select 1 Xyz Monster in your graveyard, return it to the Extra Deck.
So if these ocg exclusive numbers are coming from zexal archetypes, like gogogo, battlin boxer, heraldry, chronomally and most recently : heroic
Then it’s safe to assume we might get more numbers from other archetypes like Gagaga, dododo, Armor ninja, bounzer, butterspy, umbral horror, super defence robot, malicevorous, raccoon ,gorgonic , star seraph,etc. all of which are archetypes coming from the anime.
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2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent’s End Phases: Detach 1 Xyz Material from this card. This card gains effects based on the number of Xyz Materials attached to it.
● 1 or more: This card cannot be destroyed by battle.
● 2 or more: This card gains 1500 ATK and DEF.
● 3 or more: This card is unaffected by other card effects.
● 4 or more: Your opponent cannot Normal/Special Summon.
● 5 or more: Once per turn: You can destroy all cards your opponent controls.
3 Level 10 monsters
You can also Xyz Summon this card by discarding 1 “Rank-Up-Magic” Spell Card and using a “Utopia” monster you control as the Xyz Material. (Xyz Materials attached to it also become Xyz Materials on this card.) Once per turn: You can target 1 “Number” monster in your Graveyard; Special Summon it. Its effect(s) are negated. Once per turn, during either player’s turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate that effect, also destroy all other monsters on the field.
When an opponent’s monster declares an attack on a “Blackwing” monster you control: Banish all face-up Attack Position monsters your opponent controls. If you control exactly 3 “Blackwing” monsters (and no other monsters), you can activate this card from your hand.
Normal Spell Card
Target any number of monsters in your Graveyard; Special Summon them, and if you do, you lose 1000 Life Points for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 “Soul Charge” per turn.
If you have a “Winged Kuriboh” monster in your Graveyard: Pay half your Life Points; add 1 “Polymerization” Spell Card or “Fusion” Spell Card from your Deck to your hand, except “Diffusion Wave-Motion”. If this card is in your Graveyard: You can banish 3 copies of “Sabatiel - The Philosopher’s Stone” from your Graveyard, then target 1 monster on the field; it gains ATK equal to the ATK of the monster on the field with the highest ATK (your choice, if tied), until the end of this turn.
Yu-Gi-Oh! 2014 MEGA-TIN
To start with they’ve upgraded the tins to maximize storage space for Duelists. They’ll weigh in a whooping 15% larger than previous years allowing a lot more storage.
Each MEGA-Tin includes three 16-card Mega-packs with cards taken from a specially made 247 mega set of a year’s worth of core booster releases. That’s a massive 12 commons, 1 rare, 1 super rare, 1 ultra rare and 1 secret rare card.
Three variant cards supporting each Mega-Tin’s theme will be included in their respective tins. That’s 2 super rare and 1 never-before-seen rarity… …Platinum Secret Rare version of the Mega-Tin cover monster!!!!!!
This adds up to a Godzilla of a tin with a total of 51 cards with 12 foils. That’s the highest number of foils ever assembled in a single tin!
Each Mega-Tin design will be based on two of the more powerful tournament deck themes from the Yu-Gi-Oh! TCG competitive scene – Bujins and Fire Fists.
Player are certain to want to collect both Mega-Tins so they can place them alongside each other for a truly epic mural of Yu-Gi-Oh! monsters.
15% larger storage tin
51 cards with 12 foils
New rarity card – the Platinum Secret Rare
Both tins draw from popular competitive deck themes – Bujins and Fire Fists
Release: 29th August 2014
The popular Yu-Gi-Oh! TRADING CARD GAME Super Starter format returns in the newest release – Super Starter: Space-Time Showdown!
Designed to teach new Duelists how to Duel with friends with a 40-card pre-built Deck right out of the box, Duelists can then upgrade and build their Deck out further with two randomized Power-Up Packs containing additional cards.
Super Starter: Space-Time Showdown also gives Duelists an exclusive first look at the newest game mechanic, Pendulum Monsters, an innovative new monster type that blurs the line between Monsters and Spells! Pendulum Monsters can be summoned as regular Monster cards to attack or defend, or you can activate them as Spell Cards in new Pendulum Zones to activate extra special abilities and allow Duelists to Pendulum Summon!
Super Starter: Space-Time Showdown is the only product for Duelists to get their hands on these awesome new monsters before they’re unleashed with the release of the upcoming August booster, Duelist Alliance.
In addition to 14 brand new cards in every Deck, each Power-Up Pack comes with 5 cards of a 15-card set, including two guaranteed Ultra Rare cards, Dark Hole and Odd-Eyes Dragon.
Each Starter Deck contains: 38 Common cards, 2 Super Rare cards, 1 Beginner’s Guide, 1 Game Mat, and 2 Power-Up Packs each with 5 cards from a 15-card set.