Yugioh / GX / 5D's / Zexal / ARC V

yugioh on my terms

9 notes

The Necloth of Valkyrus

You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters, and cannot be Special Summoned by other ways. When an opponent’s monster declares an attack: You can banish 1 “Necloth” card from your Graveyard, then discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect). You can Tribute 1 or 2 monsters from your hand and/or your side of the field, and if you do, draw 1 card for each card Tributed. You can only use each effect of “The Necloth of Valkyrus” once per turn.

The Necloth of Valkyrus

You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using monsters other than Level 8 monsters, and cannot be Special Summoned by other ways. When an opponent’s monster declares an attack: You can banish 1 “Necloth” card from your Graveyard, then discard this card; negate that attack, then end the Battle Phase (this is a Quick Effect). You can Tribute 1 or 2 monsters from your hand and/or your side of the field, and if you do, draw 1 card for each card Tributed. You can only use each effect of “The Necloth of Valkyrus” once per turn.

0 notes

Stars to enlightenment

Astral Magician of North Star
Light / LV7 / Spellcaster - Effect:
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 Spellcaster Synchro Monster you control. Once per turn, you can negate the effects of all other special summoned monsters you control: this card can attack your opponent directly during this battle phase. While this is face up, your opponent cannot target Xyz Monsters you control with Trap Cards.
ATK:2700 DEF:2300

Astral Magician of Darkstar
Dark / LV7 / Spellcaster - Effect:
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 Spellcaster Xyz Monster you control. Once per turn, you can negate the effects of all other special summoned monsters you control: this card can attack one additional time for each other Spellcaster monster you control. While this is face up, your opponent cannot target Fusion Monsters you control with Spell Cards.
ATK:2700 DEF:2300

Astral Magician of Alchemy Star
Earth / LV7 / Spellcaster - Effect:
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 Spellcaster Fusion Monster you control. Once per turn, you can negate the effects of all other special summoned monsters you control: select 1 monster your opponent controls, it’s ATK becomes 0.While this is face up, your opponent cannot target Ritual Monsters you control with Monsters effects.
ATK:2700 DEF:2300

Astral Magician of Ceremonial Star
Wind / LV7 / Spellcaster - Effect:
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 Spellcaster Ritual Monster you control. Once per turn, you can negate the effects of all other special summoned monsters you control: after battle involving this card, banish all monsters not destroyed by battle. While this is face up, your opponent cannot target Pendulum Monsters you control with card effects.
ATK:2700 DEF:2300

Astral Magician of Diverging Star
Fire / LV7 / PS5 / Spellcaster - Effect:
Monster effect:
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 Spellcaster Pendulum Monster you control. Once per turn, you can negate the effects of all other special summoned monsters you control: add 1 “Astral Magician” from your deck to your hand for each monsters negated effect. While this is face up, your opponent cannot banish Synchro Monsters you control.
Pendulum effect: target 1 “Astral Magician” Monster you control, it is treated as a level 1 Tuner and its effects are negated.
ATK:2700 DEF:2300

13 notes

ygoreviews:


Number 9: Dyson Sphere
————————————————
2 Level 9 monsters
Once per Battle Step, during your opponent’s turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.
————————————————
Can Be Found In: Abyss Rising (ABYR-EN044)

The higher a level a monster has the harder is to summon. That has been a basic rule since the beginning of the game with Tribute Summoning to the expansion of choices in the Extra Deck. However, some decks or monsters have it better than others to setup their arrival, as entire strategies can quickly gather creatures ready to summon a big one to staple cards able to shortcut resources. Some have it better than others specially when it comes to Xyz monsters, as there’s a few Ranks which although not the highest have it tougher than even Rank 10 builds.
"Number 9: Dyson Sphere" is a ruler on the field by creating stall strategies with its own abilities, yet is mostly known for its colossal size as probably being the largest creature in the whole franchise. If is attacked by the opponent it will detach materials for negate them, making a halt to stronger enemies as well creatures with battle effects like "D.D. Warrior Lady". Although with (by default) two materials doesn’t seem enough to last various turns, "Dyson Sphere" actually is able to reload materials right before an attack arrives. This not only allows the Xyz to keep stopping attacks but also fuel its second effect, in which by detaching a material is able to direct attack if the opponent controls a stronger monster than it. With the right protection "Dyson Sphere" can last for a good number of turns on the field on its own, constantly stopping the opponent as well taking any opportunity to counterattack thanks to its recycling effect.
The main flaw of “Dyson Sphere” is how to be summoned, as Rank 9 monsters are probably the most difficult Xyz monsters to setup due their limited options. If we play arround low ATK creatures of Level 4 and 5, we will work arround “Tannhauser Gate” so they can combine leves with each other. Gagaga decks does a similar job with “Gagaga Sister” and a Level 7 “Gagaga Magician”, probably one of the easiest methods to bring out “Dyson Sphere”. Another similar strategy is arround “Lemuria, the Forgotten City”, gathering WATER monsters for increase their levels for each one on the field. Photon decks are usually arround Level 8 creatures, however thanks to “Photon Satellite” they can get that extra level for summon this Xyz. If you summoned a Level 9 monsters on early turns, the Synchro Summon of “Cloudcastle” can revive it and overlay together. Otherwise, “Galaxy Queen’s Light” can make other monster(s) share said level and get them ready to bring out “Dyson Sphere”.
This Xyz monster can become quite the headache for the opponent thanks to its constant reuse of materials to stop attacks as well strike back. Thanks to this ability, cards like “Xyz Veil”, “Number Wall”, and “Xyz Tribalrivals” can provide constant protection against effects, practically making “Dyson Sphere” completely invincible. Obviously staples like “Breakthrough Skill” and “Forbidden Lance” can always stay on the backrow to answer serious threats inmediately, as although “Dyson Sphere” practically makes the Battle Phase useless there’s still openings outside of it the opponent can answer against it. In resume, “Dyson Sphere” negation abilities with the right support makes it stay on the field for a big number of turns stalling any opponent actions.
While we take a good defense, “Dyson Sphere” can also go to the offense. As it stops opponent attacks on its own, soon or later the opponent will bring out a stronger enemy in which will meet the conditions of the Xyz to direct attack. Take this opporunity to activate its effect and then use “Oni-Gami Combo” allowing it to attack twice and deal 5600 damage, and if the opponent survives “Dyson Sphere” can refill its materials once the opponent tries to attack back. Its recycling effect not only is for stall and reuse its direct attacks but can also be used for obtain additional effects. It goes from detaching “Tour Bus From the Underworld” to either retrieve cards in our graveyard or disrupt the opponent’s, create constant Tokens by “Dandylion”, or obtain a life point advantage with “Skull-Mark Ladybug” and/or “Volcanic Scattershot”. But let’s not forget that “Dyson Sphere” has a secondary form it can turn mainly by Rank-Up with the name of “Number C9: Chaos Dyson Sphere”, absorbing attackers and targets to become its materials for then use a variety of burning effects.
"Number 9: Dyson Sphere" must be feared not because devastating effects or fast setups like some popular choices. The arrival of the Xyz and itself alone makes the opponent’s Battle Phase inexistent thanks to its ability to obtain materials right before an attack, and with the right backrow will cover any dangers outside battle. The ability to direct attack might become rare as the Xyz already carries quite the high stats, but if the chance comes better use the best from it. Is a powerful stall menace which only big flaw is its Rank, as monsters of this kind doesn’t have the same resources or staple materials compared to the rest of Xyz monsters, to the point its upgrade form "Number C9: Chaos Dyson Sphere" got even more use due its Rank 10 as well extravagant OTK strategies. But once we are able to pull out "Dyson Sphere", there’s few chances it will leave the field.

Personal Rating: A-
+ Negates opponent attacks
+ In the few cases the opponent has a stronger creature is able to go through them with direct attacks
+ Able to reload with new materials to constantly reuse its effects
+ Various cards to protect its weaknesses as well exploit its reloading effect
- Rank 9 Xyz monsters have very few options
- Its entire potential comes exclusively from battles

ygoreviews:

Number 9: Dyson Sphere

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2 Level 9 monsters

Once per Battle Step, during your opponent’s turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack, while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.

————————————————

Can Be Found In: Abyss Rising (ABYR-EN044)

The higher a level a monster has the harder is to summon. That has been a basic rule since the beginning of the game with Tribute Summoning to the expansion of choices in the Extra Deck. However, some decks or monsters have it better than others to setup their arrival, as entire strategies can quickly gather creatures ready to summon a big one to staple cards able to shortcut resources. Some have it better than others specially when it comes to Xyz monsters, as there’s a few Ranks which although not the highest have it tougher than even Rank 10 builds.

"Number 9: Dyson Sphere" is a ruler on the field by creating stall strategies with its own abilities, yet is mostly known for its colossal size as probably being the largest creature in the whole franchise. If is attacked by the opponent it will detach materials for negate them, making a halt to stronger enemies as well creatures with battle effects like "D.D. Warrior Lady". Although with (by default) two materials doesn’t seem enough to last various turns, "Dyson Sphere" actually is able to reload materials right before an attack arrives. This not only allows the Xyz to keep stopping attacks but also fuel its second effect, in which by detaching a material is able to direct attack if the opponent controls a stronger monster than it. With the right protection "Dyson Sphere" can last for a good number of turns on the field on its own, constantly stopping the opponent as well taking any opportunity to counterattack thanks to its recycling effect.

The main flaw of “Dyson Sphere” is how to be summoned, as Rank 9 monsters are probably the most difficult Xyz monsters to setup due their limited options. If we play arround low ATK creatures of Level 4 and 5, we will work arround “Tannhauser Gate” so they can combine leves with each other. Gagaga decks does a similar job with “Gagaga Sister” and a Level 7 “Gagaga Magician”, probably one of the easiest methods to bring out “Dyson Sphere”. Another similar strategy is arround “Lemuria, the Forgotten City”, gathering WATER monsters for increase their levels for each one on the field. Photon decks are usually arround Level 8 creatures, however thanks to “Photon Satellite” they can get that extra level for summon this Xyz. If you summoned a Level 9 monsters on early turns, the Synchro Summon of “Cloudcastle” can revive it and overlay together. Otherwise, “Galaxy Queen’s Light” can make other monster(s) share said level and get them ready to bring out “Dyson Sphere”.

This Xyz monster can become quite the headache for the opponent thanks to its constant reuse of materials to stop attacks as well strike back. Thanks to this ability, cards like “Xyz Veil”, “Number Wall”, and “Xyz Tribalrivals” can provide constant protection against effects, practically making “Dyson Sphere” completely invincible. Obviously staples like “Breakthrough Skill” and “Forbidden Lance” can always stay on the backrow to answer serious threats inmediately, as although “Dyson Sphere” practically makes the Battle Phase useless there’s still openings outside of it the opponent can answer against it. In resume, “Dyson Sphere” negation abilities with the right support makes it stay on the field for a big number of turns stalling any opponent actions.

While we take a good defense, “Dyson Sphere” can also go to the offense. As it stops opponent attacks on its own, soon or later the opponent will bring out a stronger enemy in which will meet the conditions of the Xyz to direct attack. Take this opporunity to activate its effect and then use “Oni-Gami Combo” allowing it to attack twice and deal 5600 damage, and if the opponent survives “Dyson Sphere” can refill its materials once the opponent tries to attack back. Its recycling effect not only is for stall and reuse its direct attacks but can also be used for obtain additional effects. It goes from detaching “Tour Bus From the Underworld” to either retrieve cards in our graveyard or disrupt the opponent’s, create constant Tokens by “Dandylion”, or obtain a life point advantage with “Skull-Mark Ladybug” and/or “Volcanic Scattershot”. But let’s not forget that “Dyson Sphere” has a secondary form it can turn mainly by Rank-Up with the name of “Number C9: Chaos Dyson Sphere”, absorbing attackers and targets to become its materials for then use a variety of burning effects.

"Number 9: Dyson Sphere" must be feared not because devastating effects or fast setups like some popular choices. The arrival of the Xyz and itself alone makes the opponent’s Battle Phase inexistent thanks to its ability to obtain materials right before an attack, and with the right backrow will cover any dangers outside battle. The ability to direct attack might become rare as the Xyz already carries quite the high stats, but if the chance comes better use the best from it. Is a powerful stall menace which only big flaw is its Rank, as monsters of this kind doesn’t have the same resources or staple materials compared to the rest of Xyz monsters, to the point its upgrade form "Number C9: Chaos Dyson Sphere" got even more use due its Rank 10 as well extravagant OTK strategies. But once we are able to pull out "Dyson Sphere", there’s few chances it will leave the field.

Personal Rating: A-

+ Negates opponent attacks

+ In the few cases the opponent has a stronger creature is able to go through them with direct attacks

+ Able to reload with new materials to constantly reuse its effects

+ Various cards to protect its weaknesses as well exploit its reloading effect

- Rank 9 Xyz monsters have very few options

- Its entire potential comes exclusively from battles

3 notes

Secret of Evolution goes for Eternal name change

The Secret of Evolution in the OCG will now be known as Secret of Eternity in the TCG and its set to launch in early 2015. Coming out of this spoiler, we have a few names to drop:

Ancient archetypes are getting an ARC V spin on them!

Mentioned in the post below, Dragunity is getting new support as well as…. drum roll…. Volcanics, Morphtronics, Wind Ups, Gem Knights and more

0 notes

Just an idea

Sunrise Princess Haylen
Light / LV 6 / Psychic / PS6 / Tuner - Effect:
Monster effect: When this card is pendulum summoned, you can banish this card and 1 card your opponent controls. Select 1 Synchro monster in your extra deck and special summon it. It’s effects are negated.
Pendulum effect: Synchro monsters effects cannot be negated.
ATK:2300 DEF:1200

2 notes

The New Challengers TCG news!

New Burning Abyss:
Virgil, Rockstar of the Burning Abyss
Level 6 LIGHT Spellcaster Synchro Effect Monster
ATK 2500
DEF 1000
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 “Virgil, Rockstar of the Burning Abyss”. Once per turn: You can discard 1 “Burning Abyss” card, then target 1 card your opponent controls or have in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect: You can draw 1 card. You can only use this effect of “Virgil, Rockstar of the Burning Abyss” once per turn.

Along with it…

Cxyz Barian Hope (Super)
Number 39: Utopia Beyond (Super)
Number 99: Hope Dragon - name unconfirmed (Secret Rare)

More Secret Rares:

Secret Rares for Nech:
Virigil, Rockstar
Earth El Shadoll Fusion
Fire El Shaddoll Fusion
Level 7 Qliphort
Number 99
The Set Cover Card
The new Solemn Counter Trap

The New Challengers TCG news!

New Burning Abyss:
Virgil, Rockstar of the Burning Abyss
Level 6 LIGHT Spellcaster Synchro Effect Monster
ATK 2500
DEF 1000
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 “Virgil, Rockstar of the Burning Abyss”. Once per turn: You can discard 1 “Burning Abyss” card, then target 1 card your opponent controls or have in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect: You can draw 1 card. You can only use this effect of “Virgil, Rockstar of the Burning Abyss” once per turn.

Along with it…

Cxyz Barian Hope (Super)
Number 39: Utopia Beyond (Super)
Number 99: Hope Dragon - name unconfirmed (Secret Rare)

More Secret Rares:

Secret Rares for Nech:
Virigil, Rockstar
Earth El Shadoll Fusion
Fire El Shaddoll Fusion
Level 7 Qliphort
Number 99
The Set Cover Card
The new Solemn Counter Trap

3 notes

LEGENDARY COLLECTION 5Ds

Along with the promos: Shooting Quasar Dragon, Black Rose Dragon and the new Stardust Flash, as expected the two Nordic Monsters are: Fenrir the Nordic Wolf and Jormungardr the Nordic Serpent

It’s more likely these cards will have a similar effect to that they had in “Tag Force 6”

Jormungardr’s effect was :
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) to your opponent’s side of the field in Defense Position. You cannot Normal Summon/Set the turn you Special Summon this card. When this Defense Position card is changed to Attack Position: You take 3000 damage. While this card is face-up on the field, it cannot be Tributed, also it cannot be used as a Synchro Material Monster.

And Fenrir’s was :
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand) to your opponent’s side of the field in Defense Position. You cannot Normal Summon/Set or conduct your Battle Phase the turn you Special Summon this card. If there is no other “Nordic” or “Aesir” monsters on the field, destroy this card. All battle damage either player takes from battles involving this card is also inflicted to their opponent. During each Standby Phase: Change the battle position of all monsters you control.

As opposed to their anime effects which only worked if the Aesirs were still Divine Beasts…

Now onto more news !

The Mega Packs are going to reprint bucket loads of fan favourites:

Ultras for Legendary Collection 5D’s
– Magical Android
– Starlight Road
– Naturia Barkion
– Blackwing – Shura the Blue Flame
– Quickdraw Synchron
– One for One
– Orient Dragon
– Fallen Angel of Roses
– Fragrance Storm
– Blackwing – Blizzard the Far North
– Blackwing – Bora the Spear
– Trap Eater
– Blackwing – Gale the Whirlwind
– Blackwing – Kalut the Moon Shadow
– Ancient Fairy Dragon
– Cards of Consonance
– TGX1-HL
– Scrap-Iron Scarecrow
– Mist Wurm
– Hedge Guard
– Advance Draw
– Stardust Dragon
– T.G. Rush Rhino
– Blackwing Armed Wing
– Rosaria, the Stately Fallen Angel
– Svartalf of the Nordic Alfar
– Vanadis of the Nordic Ascendant
– Blackwing – Sirocco the Dawn
– Nordic Relic Gungnir
– Queen Angel of Roses
– Red Dragon Archfiend
– Black-Winged Dragon
– Black Whirlwind

I’m anxiously awaiting more anime exclusive cards!