Yugioh / GX / 5D's / Zexal / ARC V

yugioh on my terms

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More of my own creations

Orbitras Neptune - Despina
Dark / LV 9 / Rock / Synchro - Effect:
1 “Orbitras Uranus” Tuner Monster + 1 “Orbitras” Non Tuner Monster
Cannot be special summoned unless by Synchro Summon. When this is special summoned, banish all other “Orbitras” Monsters you control. Then, banish cards on the field for each card banished. If this card is banished, special summon 1 “Orbitras” Monster from your extra deck, it’s effects are negated. You can only use the effect of “Orbitras Neptune - Despina” once per turn.
ATK:3400 DEF:3800

Orbitras Uranus - Cordelia
Dark / LV4 / Psychic / tuner - Effect:
If this card is banished, it cannot be returned to the field or deck. If an “Orbitras” Pendulum Monster is on the field, you can special summon this from your hand. If using this card to synchro summon 1 “Orbitras” Monster using “Orbitras” monsters as synchro materials, this cards level becomes the appropriate level between 1-6.
ATK:300 DEF:300

10 notes

darkshadowduelist:

Number 77: The Seven Sins ?? / RANK 12 / Insect / Xyz - Effect: ?? Level 12 monsters Effect unknown  ATK:4000 DEF:??

MANGA EFFECT: ? Level 12 monstersOnce per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls, then attach all monsters destroyed by this effect to this card as Xyz Materials.

darkshadowduelist:

Number 77: The Seven Sins
 ?? / RANK 12 / Insect / Xyz - Effect:
 ?? Level 12 monsters
Effect unknown
ATK:4000 DEF:??

MANGA EFFECT:
? Level 12 monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls, then attach all monsters destroyed by this effect to this card as Xyz Materials.

0 notes

Orbitras continues

Orbitras Neptune - Naiad
Light / LV 5 / Rock / Fusion / Effect:
2 “Orbitras Saturn” Monsters
You can banish 2 “Orbitras Saturn” monsters from your field to special summon this card from your Extra Deck( This is treated as a fusion summon). For each”Orbitras Saturn” Monster special summoned by it’s own effect: you can return 1 pendulum monster from your extra deck to your deck.
ATK:2300 DEF:400


Orbitras Neptune - Thalassa
Light / LV 9 / Rock / Fusion / Effect:
3 “Orbitras” Monsters
You can banish 3 “Orbitras” monsters from your field to special summon this card from your extra deck. This cards ATK is equal to X1000 the number of banished “Orbitras” Monsters you control during your battle phase. During your end phase, banish this card and add 1 “Orbitras” Monster from your extra deck to your hand.
ATK:? DEF:0

0 notes

Orbitras DSD card idea

Orbitras Saturn - Atlas
Light / LV6 / Psychic / PS6 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and this card gains 600 ATK.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, banish 1 card in your opponents graveyard.
ATK:1500 DEF:300

Orbitras Saturn - Prometheus
Light / LV6 / Psychic / PS1 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and it’s ATK becomes 3000.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, you gain 200 life points.
ATK:1900 DEF:400

Orbitras Saturn - Pandora
Light /lv2 /psychic /ps3 / effect:/>

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase. Each “Orbitras Saturn” Monster special summoned, other than “Orbitras Saturn” this card cannot be destroyed by battle.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, draw 1 card.
ATK:800 DEF:1500

Orbitras Saturn - Epimetheus
Light / LV5 / Psychic / PS1 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and select 1 card, return it to it’s respective players hand.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, each pendulum monster you control gains 100 ATK during your opponents battle phase.
ATK:2000 DEF:700

Orbitras Saturn - Janus
Light / LV4 / Psychic / PS5 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and select and destroy 1 monster on the field.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, select 1 monster on the field: its effects are negated until the end phase.
ATK:1300 DEF:1300

Orbitras Saturn - Pan

Light / LV 5 / Psychic / PS 2 / Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and draw 1 card.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, you can send the top card of your opponents deck to the graveyard.

ATK:1200 DEF:2100


Orbitras Saturn - Daphnis

Light / LV 3 / Psychic / PS7 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and add 1 “Orbitras” monster from your graveyard to your hand.
Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone: once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, your opponent loses 100 Life points.

ATK:1000 DEF:400

2 notes

Yousenjuu no Higi
Counter Trap Card
(1) If you control a “Yousenjuu” card and the only face-up monsters you control are “Yousenjuu” monsters, when a Monster Effect or a Spell/Trap Card is activated: Negate its activation, and if you do destroy it.

Special booster - Tribe force

Yousenjuu no Higi
Counter Trap Card
(1) If you control a “Yousenjuu” card and the only face-up monsters you control are “Yousenjuu” monsters, when a Monster Effect or a Spell/Trap Card is activated: Negate its activation, and if you do destroy it.

Special booster - Tribe force

2 notes

Yousenjuu Kamaitachi
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
(1) If this card is Normal Summoned: You can Special Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuu Kamaitachi”.
(2) Once, while this card is face-up and you control a “Yousenjuu” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
(3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.


Special booster - Tribe force

Yousenjuu Kamaitachi
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
(1) If this card is Normal Summoned: You can Special Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuu Kamaitachi”.
(2) Once, while this card is face-up and you control a “Yousenjuu” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
(3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.


Special booster - Tribe force

2 notes

Mayousenjuu Daibakaze
Level 10 WIND Beast-Type Pendulum Effect Monster
ATK 3000
DEF 300
Pendulum Scale: 7
Pendulum Effect:
(1) When a “Yousenjuu” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) The Pendulum Summon of this card cannot be negated.
(2) If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
(3) During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Secret rare : special booster - tribe force

Mayousenjuu Daibakaze
Level 10 WIND Beast-Type Pendulum Effect Monster
ATK 3000
DEF 300
Pendulum Scale: 7
Pendulum Effect:
(1) When a “Yousenjuu” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) The Pendulum Summon of this card cannot be negated.
(2) If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
(3) During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Secret rare : special booster - tribe force

4 notes

Sacred Spirit Beast Mount Apelio
Wind / LV 6 / Pyro / fusion / Effect:
1 “Spirit Beast Tamer” monster + 1 “Sacred Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Sacred Spirit Beast” monsters; Special Summon them in Defense Position.
ATK:2600 DEF:400

Super rare : special booster - tribe force

Sacred Spirit Beast Mount Apelio
Wind / LV 6 / Pyro / fusion / Effect:
1 “Spirit Beast Tamer” monster + 1 “Sacred Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Sacred Spirit Beast” monsters; Special Summon them in Defense Position.
ATK:2600 DEF:400

Super rare : special booster - tribe force

1 note

Necloth Exomirror
Ritual Spell
This card can be used to Ritual Summon any “Necloth” Ritual Monster. You must also Tribute monsters from your hand or field, or banish “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of “Necloth Exomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.

Common : special booster - tribe force

Necloth Exomirror
Ritual Spell
This card can be used to Ritual Summon any “Necloth” Ritual Monster. You must also Tribute monsters from your hand or field, or banish “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of “Necloth Exomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.

Common : special booster - tribe force

7 notes

The Necloth of Trishula
Water / LV9 / Warrior / Ritual / effect:
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using non-Level 9 monsters, and cannot be Special Summoned by other ways. During either player’s turn, when a “Necloth” monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish 1 card from your opponent’s side of the field, hand (at random) and Graveyard. You can only use each effect of “The Necloth of Trishula” once per turn.
ATK:2700 DEF:2000

Secret Rare : Special Booster - Tribe Force

The Necloth of Trishula
Water / LV9 / Warrior / Ritual / effect:
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using non-Level 9 monsters, and cannot be Special Summoned by other ways. During either player’s turn, when a “Necloth” monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish 1 card from your opponent’s side of the field, hand (at random) and Graveyard. You can only use each effect of “The Necloth of Trishula” once per turn.
ATK:2700 DEF:2000

Secret Rare : Special Booster - Tribe Force

1 note

oograth-in-the-hat asked: bullshit that you even have number 106

With the exception of 106. Might I add I intentionally was referring to the original hundred numbers. I don’t own 101 yet that’s why.

1 note

themajorfletch asked: Hey whats up?!?!?! I like your blog. What deck do you run? I run Agent Herald :3 Archlord Kristya is my favorite card in the game followed by black rose dragon, stardust dragon, and Jerry beans man!(no joke) What are your favorite cards?

I play a constellar deck, followed by my neos deck and bujin. My favourite card has to be rainbow neos. I’m more of a collector I’ve got every number printed in English and I can’t wait to complete it

Thanks for the message!