Yugioh / GX / 5D's / Zexal / ARC V

yugioh on my terms

10 notes

ygoreviews:

The Unspeakable Trapezohedron
————————————————
Activate 1 of these effects. You can only activate 1 “The Unspeakable Trapezohedron” per turn.
● If you control a Fusion Monster and a Synchro Monster, and no Xyz Monsters: Special Summon 1 “Outer God” Xyz Monster from your Extra Deck, and if you do, attach this card to it as an Xyz Material.
● If you control a Synchro Monster and an Xyz Monster, and no Fusion Monsters: Special Summon 1 “Elder God” Fusion Monster from your Extra Deck.
● If you control an Xyz Monster and a Fusion Monster, and no Synchro Monsters: Special Summon 1 “Great Old One” Synchro Monster from your Extra Deck.
————————————————
Can Be Found In: Duelist Alliance (DUEA-KR085)
Similarly to archetypes such as Noble Knights or Burning Abyss, the Korea releases of the card game is gradually obtaining their own group of monsters before anybody else. Based on the Lovecraft mythos, the archetype completely focuses on a series of monsters arround all three kinds of cards residing the Extra Deck. So far these creatures aren’t very strong on their own, but help each other and other setups with their effects instead.
"The Unspeakable Trapezohedron" is the very first support card of the Lovecraft archetype by carrying three different effects. If we control a Synchro and a Fusion monster, we will summon an Xyz Outer God for then the spell card become its material. If we control a Synchro and a Xyz, we will summon a Fusion Elder God. And obviously, if we control a Xyz and a Fusion we will summon a Synchro of the Great Old One category. Pretty much "The Unspeakable Trapezohedron" completely shortcuts the summon of an Extra Deck monster in an archetype which clearly tries to work all these monsters together.
So far the Lovecraft build only has three monsters to summon each other along other Extra Deck creatures. “Outer God Nyarla” is the least helpful of all three since it doesn’t help other Synchros and Fusions, but yet its effect is perfect for Rank-Up spell cards. “Elder God Noden” on the other hand have already become a potential staple in various decks thanks to “Instant Fusion”, as his revival effect allow us to further summons of all kind. Last but not least, “Great Old One Chthugha” is an Anti-Xyz creature which also becomes quite helpful as Fusion or Xyz material.
There’s various ways to obtain two of the three types of monsters. As mentioned, “Elder God Noden” can work on late turns for revive low level Synchros like “Great Old One Chthugha” so we can summon “Outer God Nyarla” with “The Unspeakable Trapezohedron”, overall making all the archetype cards so far perfectly work together. Due the swarming capabilities of recent builds, is very easy to setup both Synchro and Xyz monsters together so “Trapezohedron” can summon “Elder God Noden” and give us further support with setups. Fusions requires some extra effort, but thanks to cards like “Super Polymerization” and “Mask Change Second” various decks can still work arround Synchro and/or Xyz summons for then finish with “Trapezohedron”.
Obtaining all three kinds of Extra Deck monsters has some uses besides a summon shortcut. As mentioned, working arround Xyz and Synchro monsters for then “Trapezohedron” summon “Noden” is a great premise for obtain additional materials and therefore an additional Synchro or Xyz monster. If we also play arround or against Ritual monsters, the spell card is of great help for summon “Sophia, Goddess of Rebirth” and banish all card on the game except the Deck itself. Similarly, “Sacred Serpent’s Wake” can take the opportunity for recover several cards at once as more Extra Deck monsters and atleast one Ritual we control.
"The Unspeakable Trapezohedron" is for now a tease of what’s to come of the Lovecraft archetype. They only have three Gods so far to play with, and while "Elder God Noden" is of great help in all sorts of setups and "Great Old One Chthugha" disrupts Xyz players, "Outer God Nyarla" is pretty weak compared to its allies as mostly focuses on Rank-Up strategies unless something else has to be released arround its effect. There’s obviously a lot more to come of these creatures, and if it follows "Trapezohedron" effect it will be a build which exploits all three Extra Deck setups from one method or other.
Personal Rating: B+
+ Shortcuts the summon of a Extra Deck monster
+ "Elder God Noden" provides further setups and even shortcut the spell card conditions
+ "Great Old One Chthugha" can arrive for clear the field of Xyz monsters
- Requires big setups to become available
- The archetype has very few cards to work with so far
- "Outer God Nyarla" doesn’t truly assist its members so far

ygoreviews:

The Unspeakable Trapezohedron

————————————————

Activate 1 of these effects. You can only activate 1 “The Unspeakable Trapezohedron” per turn.

● If you control a Fusion Monster and a Synchro Monster, and no Xyz Monsters: Special Summon 1 “Outer God” Xyz Monster from your Extra Deck, and if you do, attach this card to it as an Xyz Material.

● If you control a Synchro Monster and an Xyz Monster, and no Fusion Monsters: Special Summon 1 “Elder God” Fusion Monster from your Extra Deck.

● If you control an Xyz Monster and a Fusion Monster, and no Synchro Monsters: Special Summon 1 “Great Old One” Synchro Monster from your Extra Deck.

————————————————

Can Be Found In: Duelist Alliance (DUEA-KR085)

Similarly to archetypes such as Noble Knights or Burning Abyss, the Korea releases of the card game is gradually obtaining their own group of monsters before anybody else. Based on the Lovecraft mythos, the archetype completely focuses on a series of monsters arround all three kinds of cards residing the Extra Deck. So far these creatures aren’t very strong on their own, but help each other and other setups with their effects instead.

"The Unspeakable Trapezohedron" is the very first support card of the Lovecraft archetype by carrying three different effects. If we control a Synchro and a Fusion monster, we will summon an Xyz Outer God for then the spell card become its material. If we control a Synchro and a Xyz, we will summon a Fusion Elder God. And obviously, if we control a Xyz and a Fusion we will summon a Synchro of the Great Old One category. Pretty much "The Unspeakable Trapezohedron" completely shortcuts the summon of an Extra Deck monster in an archetype which clearly tries to work all these monsters together.

So far the Lovecraft build only has three monsters to summon each other along other Extra Deck creatures. “Outer God Nyarla” is the least helpful of all three since it doesn’t help other Synchros and Fusions, but yet its effect is perfect for Rank-Up spell cards. “Elder God Noden” on the other hand have already become a potential staple in various decks thanks to “Instant Fusion”, as his revival effect allow us to further summons of all kind. Last but not least, “Great Old One Chthugha” is an Anti-Xyz creature which also becomes quite helpful as Fusion or Xyz material.

There’s various ways to obtain two of the three types of monsters. As mentioned, “Elder God Noden” can work on late turns for revive low level Synchros like “Great Old One Chthugha” so we can summon “Outer God Nyarla” with “The Unspeakable Trapezohedron”, overall making all the archetype cards so far perfectly work together. Due the swarming capabilities of recent builds, is very easy to setup both Synchro and Xyz monsters together so “Trapezohedron” can summon “Elder God Noden” and give us further support with setups. Fusions requires some extra effort, but thanks to cards like “Super Polymerization” and “Mask Change Second” various decks can still work arround Synchro and/or Xyz summons for then finish with “Trapezohedron”.

Obtaining all three kinds of Extra Deck monsters has some uses besides a summon shortcut. As mentioned, working arround Xyz and Synchro monsters for then “Trapezohedron” summon “Noden” is a great premise for obtain additional materials and therefore an additional Synchro or Xyz monster. If we also play arround or against Ritual monsters, the spell card is of great help for summon “Sophia, Goddess of Rebirth” and banish all card on the game except the Deck itself. Similarly, “Sacred Serpent’s Wake” can take the opportunity for recover several cards at once as more Extra Deck monsters and atleast one Ritual we control.

"The Unspeakable Trapezohedron" is for now a tease of what’s to come of the Lovecraft archetype. They only have three Gods so far to play with, and while "Elder God Noden" is of great help in all sorts of setups and "Great Old One Chthugha" disrupts Xyz players, "Outer God Nyarla" is pretty weak compared to its allies as mostly focuses on Rank-Up strategies unless something else has to be released arround its effect. There’s obviously a lot more to come of these creatures, and if it follows "Trapezohedron" effect it will be a build which exploits all three Extra Deck setups from one method or other.

Personal Rating: B+

+ Shortcuts the summon of a Extra Deck monster

+ "Elder God Noden" provides further setups and even shortcut the spell card conditions

+ "Great Old One Chthugha" can arrive for clear the field of Xyz monsters

- Requires big setups to become available

- The archetype has very few cards to work with so far

- "Outer God Nyarla" doesn’t truly assist its members so far

0 notes

More of my own creations

Orbitras Neptune - Despina
Dark / LV 9 / Rock / Synchro - Effect:
1 “Orbitras Uranus” Tuner Monster + 1 “Orbitras” Non Tuner Monster
Cannot be special summoned unless by Synchro Summon. When this is special summoned, banish all other “Orbitras” Monsters you control. Then, banish cards on the field for each card banished. If this card is banished, special summon 1 “Orbitras” Monster from your extra deck, it’s effects are negated. You can only use the effect of “Orbitras Neptune - Despina” once per turn.
ATK:3400 DEF:3800

Orbitras Uranus - Cordelia
Dark / LV4 / Psychic / tuner - Effect:
If this card is banished, it cannot be returned to the field or deck. If an “Orbitras” Pendulum Monster is on the field, you can special summon this from your hand. If using this card to synchro summon 1 “Orbitras” Monster using “Orbitras” monsters as synchro materials, this cards level becomes the appropriate level between 1-6.
ATK:300 DEF:300

10 notes

darkshadowduelist:

Number 77: The Seven Sins ?? / RANK 12 / Insect / Xyz - Effect: ?? Level 12 monsters Effect unknown  ATK:4000 DEF:??

MANGA EFFECT: ? Level 12 monstersOnce per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls, then attach all monsters destroyed by this effect to this card as Xyz Materials.

darkshadowduelist:

Number 77: The Seven Sins
 ?? / RANK 12 / Insect / Xyz - Effect:
 ?? Level 12 monsters
Effect unknown
ATK:4000 DEF:??

MANGA EFFECT:
? Level 12 monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all monsters your opponent controls, then attach all monsters destroyed by this effect to this card as Xyz Materials.

0 notes

Orbitras continues

Orbitras Neptune - Naiad
Light / LV 5 / Rock / Fusion / Effect:
2 “Orbitras Saturn” Monsters
You can banish 2 “Orbitras Saturn” monsters from your field to special summon this card from your Extra Deck( This is treated as a fusion summon). For each”Orbitras Saturn” Monster special summoned by it’s own effect: you can return 1 pendulum monster from your extra deck to your deck.
ATK:2300 DEF:400


Orbitras Neptune - Thalassa
Light / LV 9 / Rock / Fusion / Effect:
3 “Orbitras” Monsters
You can banish 3 “Orbitras” monsters from your field to special summon this card from your extra deck. This cards ATK is equal to X1000 the number of banished “Orbitras” Monsters you control during your battle phase. During your end phase, banish this card and add 1 “Orbitras” Monster from your extra deck to your hand.
ATK:? DEF:0

0 notes

Orbitras DSD card idea

Orbitras Saturn - Atlas
Light / LV6 / Psychic / PS6 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and this card gains 600 ATK.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, banish 1 card in your opponents graveyard.
ATK:1500 DEF:300

Orbitras Saturn - Prometheus
Light / LV6 / Psychic / PS1 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and it’s ATK becomes 3000.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, you gain 200 life points.
ATK:1900 DEF:400

Orbitras Saturn - Pandora
Light /lv2 /psychic /ps3 / effect:/>

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase. Each “Orbitras Saturn” Monster special summoned, other than “Orbitras Saturn” this card cannot be destroyed by battle.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, draw 1 card.
ATK:800 DEF:1500

Orbitras Saturn - Epimetheus
Light / LV5 / Psychic / PS1 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and select 1 card, return it to it’s respective players hand.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, each pendulum monster you control gains 100 ATK during your opponents battle phase.
ATK:2000 DEF:700

Orbitras Saturn - Janus
Light / LV4 / Psychic / PS5 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and select and destroy 1 monster on the field.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, select 1 monster on the field: its effects are negated until the end phase.
ATK:1300 DEF:1300

Orbitras Saturn - Pan

Light / LV 5 / Psychic / PS 2 / Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and draw 1 card.

Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone:once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, you can send the top card of your opponents deck to the graveyard.

ATK:1200 DEF:2100


Orbitras Saturn - Daphnis

Light / LV 3 / Psychic / PS7 - Effect:

Monster Effect: if this is banished from the field by a card effect: special summon it during your end phase and add 1 “Orbitras” monster from your graveyard to your hand.
Pendulum Effect: If you have another “Orbitras Saturn” pendulum monster in your pendulum zone: once per turn, banish all “Orbitras Saturn” Monsters you control. For each monster banished, your opponent loses 100 Life points.

ATK:1000 DEF:400

2 notes

Yousenjuu no Higi
Counter Trap Card
(1) If you control a “Yousenjuu” card and the only face-up monsters you control are “Yousenjuu” monsters, when a Monster Effect or a Spell/Trap Card is activated: Negate its activation, and if you do destroy it.

Special booster - Tribe force

Yousenjuu no Higi
Counter Trap Card
(1) If you control a “Yousenjuu” card and the only face-up monsters you control are “Yousenjuu” monsters, when a Monster Effect or a Spell/Trap Card is activated: Negate its activation, and if you do destroy it.

Special booster - Tribe force

2 notes

Yousenjuu Kamaitachi
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
(1) If this card is Normal Summoned: You can Special Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuu Kamaitachi”.
(2) Once, while this card is face-up and you control a “Yousenjuu” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
(3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.


Special booster - Tribe force

Yousenjuu Kamaitachi
Level 4 WIND Beast-Warrior-Type Effect Monster
ATK 1600
DEF 500
(1) If this card is Normal Summoned: You can Special Summon 1 “Yousenjuu” monster from your hand, except for “Yousenjuu Kamaitachi”.
(2) Once, while this card is face-up and you control a “Yousenjuu” monster other than this one: You can target 1 face-up card your opponent controls; return it to the hand.
(3) During the End Phase, if this card was Normal Summoned this turn: Return this card to the hand.


Special booster - Tribe force

2 notes

Mayousenjuu Daibakaze
Level 10 WIND Beast-Type Pendulum Effect Monster
ATK 3000
DEF 300
Pendulum Scale: 7
Pendulum Effect:
(1) When a “Yousenjuu” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) The Pendulum Summon of this card cannot be negated.
(2) If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
(3) During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Secret rare : special booster - tribe force

Mayousenjuu Daibakaze
Level 10 WIND Beast-Type Pendulum Effect Monster
ATK 3000
DEF 300
Pendulum Scale: 7
Pendulum Effect:
(1) When a “Yousenjuu” monster you control declares an attack: You can have that attacking monster gain 300 ATK until the end of the Battle Phase.
Monster Effect:
This card cannot be Special Summoned, except by Pendulum Summon.
(1) The Pendulum Summon of this card cannot be negated.
(2) If this card is Normal or Special Summoned: You can target 1 or 2 cards on the field; return them to the hand.
(3) During the End Phase, if this card was Special Summoned this turn: Return this card to the hand.

Secret rare : special booster - tribe force

4 notes

Sacred Spirit Beast Mount Apelio
Wind / LV 6 / Pyro / fusion / Effect:
1 “Spirit Beast Tamer” monster + 1 “Sacred Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Sacred Spirit Beast” monsters; Special Summon them in Defense Position.
ATK:2600 DEF:400

Super rare : special booster - tribe force

Sacred Spirit Beast Mount Apelio
Wind / LV 6 / Pyro / fusion / Effect:
1 “Spirit Beast Tamer” monster + 1 “Sacred Spirit Beast” monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways (You do not use “Polymerization”). If this card attacks, it is unaffected by other card effects until the end of the Damage Step. During either player’s turn: You can return this card to the Extra Deck, then target 1 of your banished “Spirit Beast Tamer” monsters and 1 of your banished “Sacred Spirit Beast” monsters; Special Summon them in Defense Position.
ATK:2600 DEF:400

Super rare : special booster - tribe force

1 note

Necloth Exomirror
Ritual Spell
This card can be used to Ritual Summon any “Necloth” Ritual Monster. You must also Tribute monsters from your hand or field, or banish “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of “Necloth Exomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.

Common : special booster - tribe force

Necloth Exomirror
Ritual Spell
This card can be used to Ritual Summon any “Necloth” Ritual Monster. You must also Tribute monsters from your hand or field, or banish “Necloth” monsters from your Graveyard, whose total Levels equal the Level of that Ritual Monster. You can only use this effect of “Necloth Exomirror” once per turn. If you control no monsters: You can banish both this card and 1 “Necloth” monster from your Graveyard; add 1 “Necloth” Spell Card from your Deck to your hand.

Common : special booster - tribe force

7 notes

The Necloth of Trishula
Water / LV9 / Warrior / Ritual / effect:
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using non-Level 9 monsters, and cannot be Special Summoned by other ways. During either player’s turn, when a “Necloth” monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish 1 card from your opponent’s side of the field, hand (at random) and Graveyard. You can only use each effect of “The Necloth of Trishula” once per turn.
ATK:2700 DEF:2000

Secret Rare : Special Booster - Tribe Force

The Necloth of Trishula
Water / LV9 / Warrior / Ritual / effect:
You can Ritual Summon this card with any “Necloth” Ritual Spell Card. Must be Ritual Summoned by using non-Level 9 monsters, and cannot be Special Summoned by other ways. During either player’s turn, when a “Necloth” monster(s) you control is targeted by a card or effect: You can discard this card; negate the activation. When this card is Ritual Summoned: You can banish 1 card from your opponent’s side of the field, hand (at random) and Graveyard. You can only use each effect of “The Necloth of Trishula” once per turn.
ATK:2700 DEF:2000

Secret Rare : Special Booster - Tribe Force