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DAWN OF MAJESTY
Omoi Tsudoishi Ryuu / Wish-Converging Dragon
LIGHT Dragon / Tuner / Effect
LV1 0/0
You can only Special Summon “Wish-Converging Dragon(s)” once per turn. Cannot be used as Synchro Material, except for the Synchro Summon of a “Majestic” monster.
(1) This card’s name becomes “Majestic Dragon” while on the field or in the GY.
(2) When you draw this card: You can reveal it; Special Summon it from your hand, then if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck.
Stardust Synchron
LIGHT Machine / Tuner / Effect
LV4 1500/1000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY: You can Tribute 1 monster; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters, also Special Summon this card, but banish it when it leaves the field.
(2) If this card is Normal or Special Summoned: You can add 1 Spell/Trap that specifically lists the card “Stardust Dragon” in its text from your Deck to your hand.
Stardust Trail
LIGHT Dragon / Effect
LV4 500/2000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is in your hand or GY and a monster(s) you control is Tributed: You can Special Summon this card, but banish it when it leaves the field.
(2) If a “Warrior”, “Synchron”, or “Stardust” Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 “Stardust Token” (Dragon/LIGHT/Level 1/ATK 0/DEF 0).
Shooting Saver Star Dragon / Shooting Majestic Star Dragon
WIND Dragon / Synchro / Effect
LV11 4000/3300
“Majestic Dragon” + 1+ non-Tuner monsters, including a Dragon Synchro Monster
Must first be Synchro Summoned.
(1) Once per turn: You can negate the effects of 1 Effect Monster your opponent controls.
(2) For each “Stardust Dragon” and each Synchro Monster that specifically lists that card in its text in your GY, this card can make 1 additional attack during each Battle Phase.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
Kouraisuru Kiseki / Arriving Miracle
Continuous Spell
(1) When this card resolves, you can place 1 Level 1 Dragon monster from your hand or Deck on the top of your Deck.
(2) “Stardust Dragon” and Synchro Monsters that specifically list that card in their text on the field cannot be returned to the Extra Deck.
(3) If a Synchro Monster(s) is Special Summoned: You can apply 1 of these effects, also you cannot apply the same effect of “Arriving Miracle” again for the rest of this turn.
● Draw 1 card.
● Special Summon 1 Tuner from your hand.
Stardust Illuminate
Normal Spell
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Send 1 “Stardust” monster from your Deck to the GY, or, if you control “Stardust Dragon” or a Synchro Monster that specifically lists “Stardust Dragon” in its text, you can Special Summon that monster instead.
(2) You can banish this card from your GY, then target 1 “Stardust” monster you control; increase or decrease its Level by 1 until the end of this turn.
Saver Absorption / Majestic Absorption
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Stardust Dragon” or 1 Synchro Monster that specifically lists that card in its text you control; activate 1 of these effects.
● Equip 1 face-up monster your opponent controls to that target.
● That target can attack directly this turn.
● Each time that target destroys an opponent’s monster by battle this turn, inflict damage to your opponent equal to the destroyed monster’s original ATK.
Saver Mirage / Majestic Mirage
Continuous Trap
(1) If a face-up “Stardust Dragon(s)” or Synchro Monster(s) that specifically lists that card in its text you control leaves the field to activate its own effect, or by its own effect: You can apply 1 of these effects, also you cannot apply the same effect of “Majestic Mirage” again for the rest of this turn.
● Special Summon 1 of those monsters.
● Banish 1 monster your opponent controls or in their GY.
● All damage you take this turn is halved.
Magikeys
The key is ritual & fusion tuners
DAMA-JP010 Maken Juushi – Clavis (Magikey Skyblaster – Clavis)
Warrior/Normal, DARK, Level 4, ATK 1900, DEF 1900
Every person is brimming with potential. To go or to stop, to close or to open depends on yourself. There are many doors in this dazzling world. What opens them is a magical key. Two keys and one door. Two wills and one form. If the door is opened the world shall be connected, and an enormous power shall reveal itself.
DAMA-JP032 Makenjuu – Batosbuster (Magikey Blaster – Batosbuster)
Machine/Ritual/Tuner/Effect, DARK, Level 4, ATK 2000, DEF 2200
You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Ritual Summoned: You can add 1 “Magikey” card from your Deck to your hand.
(2) Once per turn, when an attack is declared involving this card and an opponent’s monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate that opponent’s monster’s effects (until the end of this turn), then draw cards equal to the number of cards you placed.
DAMA-JP032 Makenhou – Garesvet (Magikey Cannon – Garesvet)
Machine/Ritual/Effect, EARTH, Level 8, ATK 2000, DEF 2800
You can Ritual Summon this card with “Magikey – Maphteah”. You can only use the 2nd and 3rd effects of this card’s name once per turn each.
(1) Gains 300 ATK for each monster Attribute in your GY.
(2) When your opponent activates the effect of a monster with the same Attribute as a monster in your GY, and you control this card Ritual Summoned using monsters with 2 or more Attributes (Quick Effect): You can negate the activation, and if you do, destroy that monster.
(3) If this Ritual Summoned card is sent to the GY: You can add 1 “Magikey” monster from your Deck to your hand.
DAMA-JP036 Maken Shoujuu – Ansyalabolas (Magikey Summon Beast – Ansyalabolas)
Beast/Fusion/Tuner/Effect, DARK, Level 4, ATK 2200, DEF 2000
1 “Magikey” monster + 1 non-Token Normal Monster
You can only use the 1st effect of this card’s name once per turn.
(1) If this card is Fusion Summoned: You can add 1 “Magikey – Maphteah” from your GY to your hand.
(2) Once per turn: You can target 1 opponent’s Attack Position monster with the same Attribute as a Normal Monster or “Magikey” monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF.
(3) Banish any monster destroyed by battle with this card.
DAMA-JP037 Maken Shouryuu – Andrabimus (Magikey Summon Beast – Andrabimus)
Dragon/Fusion/Effect, WIND, Level 8, ATK 2800, DEF 2000
1 “Magikey” Effect Monster + 1 non-Token Normal Monster
(1) When Fusion Summoned, your opponent cannot activate cards or effects.
(2) Once per turn: You can target 1 Normal Monster or “Magikey” monster in your GY; destroy all monsters your opponent controls with the same Attribute.
(3) Once per turn, if an opponent’s monster(s) with the same Attribute as a monster in your GY is destroyed by battle or card effect, and you control this card Fusion Summoned using monsters with 2 or more Attributes as material: You can draw 1 card.
DAMA-JP056 Maken – Maphteah (Magikey – Maphteah)
Normal Spell Card
(1) Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 “Magikey” Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as Fusion Material or as 1 of the monsters required for the Ritual Summon.
DAMA-JP057 Maken Sekai (Magikey Unsealing)
Field Spell Card
You can only activate 1 card with this card’s name per turn. You can only use the 3rd effect of this card’s name once per turn.
(1) When this card resolves, you can add 1 “Magikey” monster from your Deck to your hand.
(2) The first time each Normal Monster you control would be destroyed by battle or card effect each turn, except Tokens, it is not destroyed.
(3) During your Main Phase: You can add 1 “Magikey – Maphteah” from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.
DAMA-JP072 Tsunagareshi Maken (Connected Magikey)
Normal Trap Card
(1) Target 1 Normal Monster or “Magikey” monster in your GY; add it to your hand, then you can apply 1 of these effects.
● Fusion Summon 1 “Magikey” Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
● Ritual Summon 1 “Magikey” Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster.
DAMA-JP073 Makenjou – Unlock (Magikey Lock – Unlock)
Counter Trap Card
You can only activate 1 card with this card’s name per turn.
(1) When your opponent activates a Spell/Trap Card while you control a “Magikey” Ritual Monster or a “Magikey” monster Special Summoned from the Extra Deck: Negate that activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do, all face-up monsters your opponent currently controls become the declared Attribute until the end of this turn.
Gizmek - bridging the archetype together with some new friends
DAMA-JP015 Kikouto – Inaba no Okinoshiro / Gizmek Inaba
WIND Machine / Effect
LV1 50/50
You can only use this card name’s 2nd effect once per turn.
(1) When this card is Normal Summoned: You can Special Summon 1 Machine monster from your hand whose ATK equals its own DEF in Defense Position.
(2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; for the rest of this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the total original ATK of all Machine monsters you currently control whose ATK equals their own DEF.
DAMA-JP016 Kikouchou – Tokoyouzume no Naganaki / Gizmek Naganaki
LIGHT Machine / Effect
Lv2 950/950
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon 1 Machine monster from your Deck whose ATK equals its own DEF, but with a lower Level than the Tributed monster.
(2) You can banish this card from your GY; add 1 of your face-down banished Machine monsters whose ATK equals its own DEF to your hand.
DAMA-JP017 Kikouwa – Iwatate no Taniguku / Gizmek Taniguku
EARTH Machine / Effect
LV3 1450/1450
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If this card is Normal or Special Summoned: You can place 1 Machine monster from your Deck whose ATK equals its own DEF on the top of your Deck.
(2) You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position.
DAMA-JP018 Kikoui – Ibuki no Hyouaragami / Gizmek Ibuki
WATER Machine / Effect
LV4 1850/1850
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand.
(2) You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster whose ATK equals its own DEF, but with a lower Level than that target, from your Deck to the GY, and if you do, that target gains ATK/DEF equal to the sent monster’s Level x 100.
DAMA-JP060 Kikouden – Kamitsukawashime no Kikie / Gizmek Legend – Kamitsukawashiime-no-Kikie
Field Spell
You can only use this card name’s 1st effect once per turn.
(1) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the rest face-down.
(2) Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card.
(3) Monsters on the field whose ATK does not equal its own DEF cannot activate their effects while this card has 10 or more counters.
Suship - yes that’s right sushi / ships …. not making this one up…..
DAMA-JP011 Shari no Gunkan / Rice Suship
FIRE Aqua / Normal
LV4 2000/0
[text coming soon]
DAMA-JP012 Ikura no Gunkan / Roe Suship
FIRE Aqua / Effect
LV4 200/300
You can only Special Summon the way of this card name’s 1st effect once per turn. You can only use this card name’s 2nd effect once per turn.
(1) If you control “Rice Suship”, you can Special Summon this card (from your hand).
(2) During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add to your hand, or Special Summon, 1 excavated “Rice Suship”, also shuffle the rest back into the Deck.
DAMA-JP043 Dokyuu Gunkan – Ikura-gata Ichibankan / Dreadnought Suship – Roe-class First Wardish
FIRE Aqua / Xyz / Effect
RK4 2200/300
2 Level 4 monsters
You can only use this card name’s 1st effect once per turn.
(1) If this card is Xyz Summoned: You can apply these effects based on the monsters used as material.
● “Rice Suship”: Draw 1 card.
● “Roe Suship”: This card an make a second attack during each Battle Phase.
(2) Once per turn, when your “Suship” monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card they control; destroy it.
DAMA-JP058 Gunkan Dokoro “Kaisen” / Suship Galley “Kaisen”
Spell Field
(1) Once per turn, if you Normal or Special Summon a “Suship” monster(s) (even during the Damage Step): You can place 1 “Suship” card from your Deck on the top of your Deck.
(2) Once per turn, if your “Suship” monster(s) Special Summoned from the Extra Deck is sent to the GY by an opponent’s card: Your opponent must pay LP equal to its DEF, then you can Special Summon 1 “Rice Suship” from your hand, and if you do, immediately after this effect resolves, Xyz Summon 1 “Suship” Xyz Monster using only that monster as material.
DAMA-JP074 Kimagure Gunkan Nigiri / Suship Roll Specials
Normal Trap
When you activate this card, you can also reveal 1 “Rice Suship” in your hand.
(1) Reveal 3 “Suship” monsters from your Deck, your opponent picks 1 for you to add to your hand, also shuffle the rest back into the Deck. If you revealed a “Rice Suship” when you activated this card, you choose instead.
(2) If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 “Suship” monsters in your GY; shuffle them into the Deck, then draw 1 card.
DAMA-JP065 高尚儀式術 Koushou Gishki Jutsu (Refined Ritual Art)
Ritual Spell Card
This card is used to Ritual Summon any 1 Ritual Monster. You can only activate 1 card with this card’s name per turn.
(1) Ritual Summon 1 Ritual Monster from your Deck, by Tributing Normal Monsters in your hand whose total Levels equal exactly the Level of the monster you Ritual Summon. Shuffle the Special Summoned monster into the Deck during your opponent’s End Phase.
DAMA-JP020 驚楽園の助手 <Delia>(Amazement Assistant <Delia>)
Level 4 LIGHT Machine Effect Monster
ATK 1800
DEF 1400
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can reveal 1 “Ɐttraction” Trap from your hand; Special Summon this card from your hand.
(2) You can send 1 “Ɐttraction” Trap from your hand or face-up from your field to the GY; Set 1 “Ɐttraction” Trap directly from your Deck to your Spell & Trap Zone.
DAMA-JP076 A・∀・VV(Amaze Ɐttraction Vanquish Viking)
Normal Trap Card
(1) Target 1 “Amazement” monster you control or 1 face-up monster your opponent controls; equip this card to that target.
(2) You can activate 1 of these effects based on the equipped monster’s controller.
• You: Once per turn, when an opponent’s monster declares an attack: You can negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
• Your opponent: When the equipped monster activates its effect: You can return it to the hand.
DAMA-JP045 黒熔龍騎ヴォルニゲシュ Kokuyou Ryuuki Volnigesh (Volnigesh the Black Lava Dragoon)
Rank 7 DARK Dragon Xyz Effect Monster
ATK 2500
DEF 2100
Materials: 2 Level 7 monsters
(1) Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it. If you destroyed a monster with this effect, you can have 1 face-up monster you control gain 300 ATK x the destroyed monster’s original Level/Rank until the end of the next turn. This card cannot attack during the turn you activate this effect. If this card has a Dragon monster as Xyz Material, this effect becomes a Quick Effect.
Tramid Loading / Triamid Loading
Spell Continuous
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If a Field Spell is placed into a Field Zone and this card is already face-up: You can add 1 “Triamid” Spell/Trap from your Deck to your hand, except “Triamid Loading”.
(2) If a face-up Rock monster you control is destroyed by battle or an opponent’s card effect: You can Special Summon 1 “Triamid” monster with a different name from your Deck.
Konohana Sakuya
Earth Fairy / Special Summon / Spirit / Effect
LV3 1300/1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control a Spirit Monster. You can only special Summon “Konohana Sakuya” once per turn this way.
(1) During the End Phase, if this card was Special Summoned during this turn: Return this card to the hand.
(2) During the End Phase: You can banish this card from the GY, then target 1 Spirit Monster you control; during this turn, that monster’s effects that activate on the field cannot be activated.
DAMA-JP023 氷河のアクア・マドール Hyouga no Aqua Madoor (Glacial Aqua Madoor)
Level 6 WATER Spellcaster Effect Monster
ATK 1200
DEF 3000
(1) At the start of the Damage Step, when your Normal Monster battles an opponent’s monster: You can reveal this card from your hand; discard 1 card, and if you do, your battling monster cannot be destroyed by this battle.
(2) At the start of the Damage Step, when this card battles an opponent’s monster: You can reveal 1 Normal Monster from your hand; discard 1 card, and if you do, destroy that opponent’s monster.
Saambell the Reuniter
Spellcaster/Pendulum/Effect, WIND, Lv 3, ATK 1400, DEF 1300, Scale 7
P
You can only use the Pendulum Effect of this card’s name once per turn.
(1) If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
M
You can only use the monster effect of this card’s name once per turn.
(1) If another monster(s) is Special Summoned to your field while this card is in your Monster Zone: You can Special Summon 1 monster with the same Level as this card from your hand
Aeropixie
Wind Fairy / Tuner / Effect
LV1 200/200
(1) Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls that is in this card’s column; move this card you control to another of your Main Monster Zones, and if you do, move the target to your opponent’s Main Monster Zone that is in this card’s current column, then, place 1 Burning Counter on that opponent’s monster.
(2) Monsters lose 200 ATK/DEF x the number of Burning Counters on them.
Now this is just funny
DAMA-JP022 Mori no Seijuu Calpiponica / Calpiponica, Mystical Beast of the Forest
Level 7 EARTH Beast Effect Monster
ATK 1000
DEF 2600
You can only use this card’s 1st and 2nd effects once per turn each.
(1) If this card is sent from the hand to the GY: You can target 2 other monsters with different Types from each other (Beast, Beast-Warrior, Winged Beast, Insect, Plant) in your GY; shuffle them into the Deck, and if you do, Special Summon this card.
(2) If this card is Normal or Special Summoned: You can add 1 “Mystical Beast of the Forest” or “Mystical Spirit of the Forest” monster from your Deck to your hand, except “Calpiponica, Mystical Beast of the Forest”.
DAMA-JP046 告天子竜パイレン DAMA-JP046 Koutenshiryuu Pairen (Pairen the Skylark Dragon)
Rank 6 WIND Wyrm Xyz Effect Monster
ATK 2700
DEF 1300
Materials: 2 Level 6 monsters
You can only use this card name’s 2nd effect once per turn.
(1) Cannot be destroyed by battle or card effect while a monster Special Summoned from the GY other than “Pairen the Skylark Dragon” is face-up on the field.
(2) Once per turn, during the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it.
DAMA-JP041 Seifuurou Wolfrayet / Wolfrayet the Stellar Wind Wolf
Beast/Synchro/Effect, WIND, Lv 9, ATK 2500, DEF 0
1 Tuner + 1+ non-Tuner monsters
(1) You can only control 1 “Wolfrayet the Stellar Wind Wolf”.
(2) Each time another monster’s effect is activated while this card has less than 4000 ATK, this card gains 300 ATK.
(3) Once per turn, if this card’s ATK is 4000 or more (Quick Effect): You can shuffle this card and all monsters your opponent controls into the Deck.
DAMA-JP004 Kigeki no Despian / Despian of Comedy
DARK Fairy / Effect
LV1 0/2000
You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.
(1) When your opponent activates a card or effect that targets a face-up “Despia” card(s) you control (Quick Effect): You can discard this card; negate that effect.
(2) If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card.
DAMA-JP005 Higeki no Despian / Despian of Tragedy
DARK Fairy / Effect
LV1 400/400
You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.
(1) If this card is sent to the GY, or banished, by card effect: You can add 1 “Despia” monster from your Deck to your hand, except “Despian of Tragedy”.
(2) You can banish this card from your GY, then target 1 “Stigmatika” Spell/Trap in your GY; Set it to your field.
DAMA-JP006 Despia no Douke Albert / Alber, Jester of Despia
DARK Fairy / Effect
LV4 1800/0
You can only use either this card name’s 1st or 2nd effect per turn, and only once that turn.
(1) If this card is Normal or Special Summoned: You can add 1 “Stigmatika” Spell/Trap from your Deck to your hand.
(2) If a face-up Fusion Monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate that target’s effects until the end of this turn.
DAMA-JP007 Despia no Dramaturgia / Dramaturgia of Despia
DARK Fairy / Effect
LV8 3000/1500
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If a Fusion, Synchro, Xyz, and/or Link Monster(s) is Special Summoned: You can target 1 Effect Monster on the field; negate its effects until the end of this turn.
(2) If this card is used as material for a Fusion Summon from the hand or field, and sent to the GY or banished: You can Special Summon it.
DAMA-JP034 Despian Quaeritis
LIGHT Fiend / Fusion / Effect
LV8 2500/2500
1 “Despia” monster + 1 LIGHT or DARK monster
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) During the Main Phase (Quick Effect): You can change the ATK of all face-up monsters currently on the field to 0, except Level 8 or higher Fusion Monsters, until the end of this turn.
(2) If this face-up card you control leaves the field by an opponent’s card effect: You can add to your hand, or Special Summon, 1 “Despia” monster or 1 “Fallen of Albaz” from your Deck.
DAMA-JP035 Despian Proscenium
LIGHT Fiend / Fusion / Effect
LV11 3200/3200
1 “Despia” monster + 1 LIGHT monster + 1 DARK monster
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent’s GY; either banish it or Special Summon it to your field.
(2) When this card destroys an opponent’s monster by battle: You can inflict damage to them equal to the destroyed monster’s original ATK or DEF (whichever is higher).
DAMA-JP053 Rakuin Gekijou Despia / Despia, the Stigmatika Theatre
Spell Field
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
(2) If a face-up non-Fusion Fairy monster(s) you control is destroyed by battle, or leaves the field by an opponent’s card effect: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it.
DAMA-JP054 Rakuin Kaimaku / Stigmatika Curtain Rise
Quick-Play Spell
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) Discard 1 card, then add to your hand, or Special Summon in Defense Position, 1 “Despia” monster from your Deck. You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters.
(2) If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead.
DAMA-JP038 Mu no Hikkyou Allvein / Allvain, the Final Nothingness
Fairy/Fusion/Tuner, DARK, Level 2, ATK 0, DEF 2100
2 Normal Monsters
DAMA-JP066 Retort Fusion
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck (this is treated as a Fusion Summon), but it cannot attack, also destroy it during the End Phase.
OOPArts Palace – Trilithon (Chronomaly Palace Trilithon)
Continuous Spell Card
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If you control no monsters, all monsters you control are “Chronomaly” monsters: You can pay 500 LP; Special Summon 1 “Chronomaly” monster from your hand.
(2) If your “Chronomaly” Xyz Monster or “Number” Xyz Monster would activate its effect by detaching material, you can send this card to the GY instead of 1 of those materials.
DAMA-JP013 OOPArts Megala Globe (Chronomaly Megala Globe)
Level 4 LIGHT Machine Effect Monster
ATK 1500
DEF 300
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) You can Tribute this card; Special Summon 1 “Chronomaly” monster from your Deck, except “Chronomaly Megala Globe”.
(2) If this card is in your GY, except the turn it was sent there: You can banish 1 “Chronomaly” card from your GY, except “Chronomaly Megala Globe”; add this card to your hand.
DAMA-JP014 OOPArts Acámbaro no Doguu (Chronomaly Acámbaro Figure)
Level 5 EARTH Rock Effect Monster
ATK 1000
DEF 1800
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If a “Chronomaly” monster(s) you control would be destroyed by battle or an opponent’s card effect, you can discard this card instead.
(2) If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except “Chronomaly” monsters.
DAMA-JP044 OOPArts Vimana (Chronomaly Vimana)
LIGHT Machine / Xyz / Effect
RK5 2300/2600
2 Level 5 monsters
(1) Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 “Chronomaly” monster or Xyz Monster in your GY; the first target gains ATK equal to half the second target’s (until the end of this turn), then attach the second target to this card as material.
(2) Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
DAMA-JP075 OOPArts Esperanza Glyph (Chronomaly Esperanza Glyph)
Normal Trap
You can only activate 1 card with this card’s name per turn.
(1) During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 “Chronomaly” monsters from your hand, Deck, and/or GY that are 1 Level higher than that Monster Card’s Rank, but their effects are negated, and if you do, immediately after this effect resolves, Xyz Summon 1 “Chronomaly” Xyz Monster using only those 2 monsters.
DAMA-JP024 Jinkou Chinou ME-PSY-YA / Antagonistic Intelligence ME-PSY-YA
Level 8 LIGHT Cyberse Pendulum Effect Monster
ATK 2500
DEF 3000
Pendulum Scale: 0
Pendulum Effect:
(1) Any non-Monster Card sent to the GY is banished instead.
Monster Effect:
You can only use this card name’s (1) Monster Effect once per turn.
(1) You can reveal this card in your hand; add 1 other Pendulum Monster from your hand or 1 card from your Pendulum Zone to the Extra Deck face-up, and if you do, Special Summon this card.
(2) If another monster(s) is Normal or Special Summoned while this card is the Monster Zone: Activate this effect; send that monster(s) to the GY during the End Phase of this turn.
DAMA-JP048 Grandoremichord Musesea
Link 2 LIGHT Fairy Link Effect Monster
ATK 1900
Links: Bottom Left, Bottom Right
Materials: 2 Pendulum Monsters
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) During your Main Phase: You can add 1 Pendulum Monster from your hand to your Extra Deck face-up, and if you do, add 1 face-up Pendululm Monster from your Extra Deck to your hand, with an odd Pendulum Scale if the first monster had an even Pendulum Scale, or with an even Pendulum Scale if the first monster had an odd Pendulum Scale.
(2) When you Pendulum Summon a “Doremichord” monster(s): You can target 1 of them; add 1 “Doremichord” Pendulum Monster with a Level equal to the targeted monster’s Pendulum Scale from your Deck to your hand.
DAMA-JP019 Gusta Veðr / Gusto Vether
Level 3 WIND Winged Beast Tuner Effect Monster
ATK 600
DEF 1000
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If a face-up “Gusto” monster(s) is destroyed by battle or sent to your GY and this card is in your hand: You can Special Summon this card.
(2) If this card is Normal or Special Summoned: You can send 1 “Gusto” monster from your Deck to the GY, then you can Special Summon 1 “Gusto” monster from your hand.
DAMA-JP040 Daigusta Raprampirika (Daigusto Raprampilica)
Level 6 WIND Psychic Synchro Effect Monster
ATK
DEF
Materials: 1 Tuner + 1+ non-Tuner “Gusto” monsters
You can only Special Summon “Daigusto Raprampilica” once per turn. (1) If this card is Synchro Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except WIND monsters, also Special Summon 2 “Gusto” monsters (1 each from your hand and Deck), but their effects negated, and if you do, immediately after this effect resolves, Synchro Summon 1 “Gusto” Synchro Monster using only those 2 monsters.
(2) Your opponent cannot target other “Gusto” Synchro Monsters you control with card effects.
Note: Most of the Information on this card had to be patched together because Konami screwed up and didn’t show the actual artwork or full effect text on screen.
DAMA-JP061 Gusta he no Oikaze / Gusto Tailwind
Equip Spell Card
Equip only to a “Gusto” monster. You can only use this card name’s 2nd and 3rd effects once per turn each.
(1) The equipped monster cannot be destroyed by your opponent’s card effects.
(2) During your Main Phase: You can activate 1 of these effects based on the equipped monster’s Level/Rank.
● 4 or lower: Special Summon 1 “Gusto” monster with a different Type from your Deck.
● 5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
(3) You can banish this card from your GY, then discard 1 WIND monster; add 1 “Gusto” Spell/Trap from your Deck to your hand.
DAMA-JP068 ペンデュラム・トレジャー Pendulum Treasure
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 Pendulum Monster from your Deck to your Extra Deck face-up.
DAMA-JP025 Shugo Tenrei Loagaeth / Protector Spirit Loagaeth
LIGHT Fairy / Effect
LV7 2400/2100
You can only use this card name’s 1st and 2nd effects once per turn each.
(1) If a Fairy monster you control activates its effect: You can Special Summon this card from your hand.
(2) You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish the first target, and if you do, change the second target to Defense Position.
(3) If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle during this turn.
DAMA-JP008 黒衣竜アルビオン Kurogo Ryuu Albion (Blackclad Dragon Albion)
Level 8 DARK Dragon Effect Monster
ATK 2500
DEF 2000
You can only use the (2) effect of this card’s name per turn.
(1) This card’s name is treated as “Fallen of Albaz” while on the field or in the GY.
(2) If this card is in the hand or GY: You can send 1 “Fallen of Albaz” OR 1 “Stigmatika” Spell/Trap from your hand or Deck to the GY, then apply the following effect depending on where that card was send from.
• Hand: Special Summon this card.
• Deck: Place this card on the bottom of the Deck, if this card was placed from the hand, you draw 1 card.
Note: This card’s (2) effect is probably influenced by its name 黒衣, which is a term in Kabuki to refer to a stagehand who is dressed in black as to avoid drawing too much attention during the play.
DAMA-JP055 烙印の絆 Rakuin no Kizuna (Bond of Stigmatika)
Normal Spell Card
You can only use each effect of this card’s name per turn.
(1) Special Summon 1 “Fallen of Albaz” from your hand, GY or among your banished cards.
(2) You can activate during the End Phase of a turn in which this card was sent to the GY to activate the effect of “Fallen of Albaz”; Set this card to your side of the field.
DAMA-JP071 スプリンガンズ・インタールーダー Springguns Interluder (Springans Interluder)
Continuous Trap Card
You can use each effect of this card’s name once per turn.
(1) You can activate when your opponent activates a card effect; Return 1 “Springans” monster you control to its owner’s Deck. Then, apply 1 of the following effects.
• Negate that activated effect.
• Special Summon 1 Level 8 monster from your GY.
(2) If a face-up Xyz Monster you control leaves the field due to an effect: You make all monsters your opponent controls lose 1000 ATK until the end of the turn.
DAMA-JP009 Ayame no Soukenshi / Sword Master of the Bewitching Iris
Spellcaster/Effect, LIGHT, Lv 8, ATK/DEF 2500
You can only use this card’s 1st and 2nd effects once per turn each.
(1) During the Main Phase, if a monster whose effects are negated is on the field (Quick Effect): You can Special Summon this card from your hand.
(2) If your opponent Special Summons a monster(s): You can activate 1 of these effect based on where they were Special Summoned from;
● Hand: Special Summon 1 monster from your hand.
● Deck: Draw 2 cards.
● Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
DAMA-JP067 Synchro Overtake
Normal Spell
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Synchro Monster in your Extra Deck and add to your hand, or Special Summon, 1 of the Synchro Materials whose name is specifically listed on that card from your Deck or GY. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters.










DAMA-JP026 修士号ディプロマン Shuushigou Diploman (Master-Model Diploman)
Level 5 DARK Machine Effect Monster
ATK 2000
DEF 2000
(1) If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip that monster from the GY to that opponent’s monster. While a monster is equipped this way, it loses ATK equal to that equipped monster’s.
(2) Your opponent’s monsters equipped with Equip Cards you control cannot activate their effects.
DAMA-JP029 スロワースワロー Slower Swallow
Level 1 WIND Winged Beast Effect Monster
ATK 100
DEF 100
You can only Special Summon “Slower Swallow” with its 1st procedure once per turn.
(1) If there are 2 or more monsters with the same Level on the field, you can Special Summon this card (from your hand).
(2) You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
DAMA-JP042 甲纏竜ガイアーム Koutenryuu Gaiarm (Exoskeletal Dragon Gaiarm)
Level 6 EARTH Dragon Synchro Effect Monster
ATK 2000
DEF 1300
Materials: 1 Tuner + 1+ non-Tuner monsters
You can only use the 1st, 2nd, and 3rd effects of this card’s name once per turn each.
(1) You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck.
(2) You can target 1 of your monsters Special Summoned from the Extra Deck; equip this card from your GY to that target.
(3) When a monster equipped with this card declares an attack: You can draw 1 card.
DAMA-JP028 死眼の伝霊-プシュコポンポス Shigan no Denrei – Psychopompos (Messenger Spirit of the Fatal Eye – Psychopompos)
Level 2 EARTH Zombie Tuner Effect Monster
ATK 0
DEF 0
You can only use the 1st and 2nd effects of this card’s name once per turn each.
(1) If this card is Special Summoned: You can apply this effect based on which of the following your opponent has more of in their GY.
● Monsters: Banish this card, and if you do, your opponent banishes 1 monster from their GY (their choice).
● Spells/Traps: Send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY (their choice).
(2) During the End Phase, if this card was banished last turn: You can Special Summon this banished card.
DAMA-JP069 信用取引 Margin Trade
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent’s Deck, and if they do, they choose 1 card from it, then they add the card chosen by their opponent to their hand.
DAMA-JP077 モンスターアソート Monster Assort (Assorted Monsters)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Reveal 1 Normal Monster and 1 Effect Monster with the same Type, Attribute, and Level from your Deck, and if you do, your opponent randomly picks 1 for you to add to your hand, also you shuffle the other monster back into the Deck.
DAMA-JP078 獣王無塵 Juuoumujin (As the Master of Beasts Pleases)
Continuous Trap Card
You can only activate the effect of this card’s name once per Chain.
(1) Once per turn, at the start of the Damage Step, if your monster battles an opponent’s monster in the same column: You can return all cards in your battling monster’s column to the hand.
DAMA-JP049 激撮ディスパラッチ Gekisatsu Disparazzi (Paparazzi Disparazzi)
Link 2 DARK Fiend Link Effect Monster
ATK 100
Links: Left, Right
Materials: 2 Effect Monsters
You can only use the 1st and 2nd effects of this card’s name once per turn.
(1) When your other monster is targeted for an attack: You can change the attack target to this card and perform damage calculation.
(2) When this card you control is destroyed by battle with an opponent’s monster: Destroy that opponent’s monster, and if you do, gain LP equal to half the ATK it had on the field.
DAMA-JP079 ストールターン Stall Turn
Counter Trap Card
(1) When a Spell/Trap Card, or monster effect, is activated that would negate the Summon of a monster(s) or the activation of a Spell/Trap Card: Banish the top 3 cards of your Deck face-down; negate the activation, and if you do, shuffle that card into the Deck.
DAMA-JP080 謙虚な瓶 Kenkyo na Kame (Jar of Generosity)
Normal Trap Card
(1) Place 1 card from your hand on the top or bottom of the Deck.




















































































